![]() and the decompiler has misinterpreted it as a longlong because of the access patterns (64bit pointers). So I think this might be part of an initialization function for some property on top of a object that exists at *param_1. The 0x2b part I'm not sure about myself but it looks like some other kind of similar checks.Īnd actually then thinking about the way it's calling it, i'm wondering if this is actually from some C++ standard library code for doing stuff with a vtable, looking up the vtable entry and checking it's validity before calling it (in this case, location 0x18, and checking some kind of RTTI at 0x28 and 0x2b) and storing that it's been initialized in 0x21. From my memory, the windows ABI uses the first two bytes of functions for installing hooks/debugging by patching the first two bytes into some kind of jump (while originally being nops). This particular one looks like it's taking a function pointer in and checking if it's a valid function (not null) and then checking the first two bytes of the function. The sibling comment covers it a bit more in detail, but it's largely just some guessing and as much an art to figuring out what the types are or could be. This is a win32 program that works in xp xp64 and even works from windows 3.11 to 10. The Edit Pinball Components dialogue box now circles the selected component. (disclosure: per the child post, my original assumption that OpenRCT2 was copied out of Hex-Rays was inaccurate, since it was originally written in assembler it didn't follow a standard C ABI and the decompiler wouldn't work properly anyway). THERE WAS NO REASON TO REMOVE 3D PINBALL CADET DE LESPACE FROM VISTA AND LATER. This is the first known version to credit Maxis (although the earlier About box is still present and unused) and use the 3D Pinball splash screen. For example, OpenRCT2 started as a repository full of manually created source with Hex-Rays names and slowly evolved module-by-module into readable source code. Highly manual process, for some files it's just pattern matching / renaming and goes really quickly, for others it's full reimplementation and a bit harder.Īnd, if you look at most "decompiled game" projects, I think this is the industry standard way to do this. ![]() Download Microsoft Pinball for Windows - The XP classic for Windows 7 and. When I've done this in the past, it basically consists of:ġ) Decompile project using Ghidra/IDA, first pass.Ģ) Load symbols if present (sounds like there was a PDB for this one, which makes things a lot easier).ģ) Read decompilation/asm for unnamed subs and try to name them based on what they do.Ĥ) Export all decompiled source into an editor and start copy/paste/editing into readable source. The answer is miniDoom 2, a fan game that pays homage to the Doom franchise by reimagining it as a 2d retro platformer. I'm not aware of any good general-case automation for this. 3D Pinball for Windows Space Cadet is a version of the Space Cadet table bundled with Microsoft Windows. ![]()
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